Development of the Virtual Boy lasted four years, and began originally under the project name of VR32.
Nintendo entered a licensing agreement to utilize a 3D LED eyepiece technology originally developed by U. It also built a factory in China to be used exclusively for Virtual Boy manufacturing.
Seeking funding and partnerships by which to develop it into a commercial technology, RTI demonstrated Private Eye to the consumer electronics market, including Mattel and Hasbro.
Nintendo enthusiastically received the Private Eye, as led by Gunpei Yokoi, the general manager of Nintendo's R&D1 and the inventor of the Game & Watch and Game Boy handheld consoles.
The Virtual Boy is Nintendo's second lowest-selling platform after the 64DD.
The company produced a 3D stereoscopic head-tracking prototype called the Private Eye, featuring a tank game.
Kernel-based Virtual Machine (KVM) is a virtualization infrastructure for the Linux kernel that turns it into a hypervisor.
It was merged into the Linux kernel mainline in kernel version 2.6.20, which was released on February 5, 2007.
With seemingly more advanced graphics than Game Boy, the Virtual Boy was not intended to replace the handheld in Nintendo's product line, as use of the Virtual Boy requires a steady surface and completely blocks the player's peripheral vision.
According to David Sheff's book Game Over, the increasingly reticent Yokoi never actually intended for the increasingly downscaled console to be released in its final form.
However, Nintendo pushed the Virtual Boy to market so that it could focus development resources on the Nintendo 64.
libvirt provides hypervisor independent configuration settings for time management, using the A clock element can have zero or more timer elements as children.
The timer element specifies a time source used for guest virtual machine clock synchronization.